Crash Force is an amalgamation of the most popular genres in gaming; it is a multiplayer, arena, shooting game at its core with RPG and racing elements where the player assumes the role of a hovercraft to annihilate his enemies.
Each hovercraft is designed to be unique. All hovercrafts are equipped with a primary, fast paced, high in rate of fire, low damage weapon and a secondary low fire rate, high damage skill shot weapon.
Every hovercraft belongs to a size category and a class. Every class has three hovercrafts, one for each size category. Beyond their weapons, hovercrafts have a skillset of four abilities unique for each one of them.
Two of those abilities are based on the class of a hovercraft. Eagle class for example or Aquila as we call them, have the ability to manipulate time.
Hovercrafts of the Aquila class have abilities like flashing forward through time, traveling back in time for a couple of seconds or even slowing down time for all enemies in an area around them.
The other two abilities we have given to the hovercrafts are based on the character we want to give to that hovercraft. Some abilities are offensive such as summoning chainsaws to damage opposing players.
Other abilities are defensive such a summoning a shield to protect you against enemy fire. Others are utility abilities such as trade health for speed and rate of fire.
In Crash Force we intend to develop a levelling and skill tree system. By playing matches you gain experience points. Collect enough experience points and you level up. Upon levelling up, you gain a skill point to unlock a skill from your skill tree. Once you reach the level cap you gain a token. You can use this token to unlock special skills that cannot be accessed otherwise.
Shooting an enemy reduces their life. The player that lands the kill shot of a player scores a kill point for their team, while the player who dies suffers a death point for their team. The team or player with the highest kill to death ratio wins the game.