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Early Access - Patch v.1.3.2289

Patch v.1.3.2289


It has been one month since Crash Force was released on Steam Early Access. During that month, we have gathered feedback and suggestions from our users. A lot of the feedback was pointed to the in-game UI at first and we released a new work in progress UI for users to test and provide feedback. Fortunately, the response to the in-game UI was positive and users felt more immersed in Crash Force. A few adjustments were made in this patch to the in-game User Interface to accommodate clearer cooldowns, abilities and icons.

In Game User Interface Crash Force

Today we are releasing an overhaul of a lot of the features of Crash Force through suggestions that were made by testers. These updates include a brand new Main Menu User Interface, re-introduction of all three maps, new queuing up system, the highly anticipated Bots and preview of hovercrafts, to name a few. Let’s head into more detail



Long Queues and the arrival of Bots.

Our beta tester pool was from around the globe, which introduced a certain problem we had not anticipated. People were queueing in different times of the day and rarely met in queue. It was suggested strongly, by testers and Defunct Games, that the addition of bots would help solve the long wait times and give the chance for testers to actually play test Crash Force.

We are introducing the first version of Bots for Crash Force. First version, since they are still a work in progress. Bugs and suggestions plus feedback will help us perfect them. At the moment, bots will spawn, seek the nearest enemy (bot or player) and start attacking them. If they are low on ammo, they will head to ammo pads and collect ammo.

Bots will automatically join a game, if there are less than 6 people in the lobby. Meaning, that if there are three players in the lobby, when the match starts, three bots will be added automatically. When the lobby has six or more players, no bots will be added to the match.


Queue Up System

While we thought that our old queue system was not perfect to say the least, we felt that it was easy to navigate. We revamped the whole queue up system as we wanted to introduce the return into a lobby, after a match had ended. By returning to the lobby, the players can continue playing Crash Force without queuing up again.

Since we had revamped the return to lobby system, we added a few features that would now be missing from the queuing up procedure, which are the hovercraft selection and the Skills Tree selection. After a player queues up and join a lobby, the player can select his/her hovercraft of choice, Skills Tree Slot and start chatting with the other players in the lobby. New players can also join the lobby if they queued up when the lobby was remade.

Queuing up in Crash ForceGame Modes in Crash ForceQueue Timer Crash ForceLobby Crash Force


Special Spectator Mode

We wanted to tackle another issue, where people where queuing up while another match was already in progress and would eventually drop out the queue before that match ended.

We are introducing a special spectator mode. When a player queues up and a game is already in progress, that player will join that match in spectator mode. After the match has ended, the player will automatically join that lobby and proceed to the next match with the players from the previous match.

Spectator Mode Crash Force

Hovercraft and Skills Tree Selection

When a player enters the lobby, he/she can choose a hovercraft and a Skills Tree slot.

Important Notice: If a player fails to choose a hovercraft in the lobby, Aquila Minuta will automatically be selected for that player, along with that player’s first Skills Tree slot.

While in the lobby, the players cannot choose decals and their favourite hovercraft skins. A player can choose before entering a queue, his/her favourite decal and hovercraft skins and they will be automatically applied when in the lobby/match. The match overview screen has also been revamped to fit the new main menu user interface.

Match Report Crash Force

Rotating Map Selection

Two weeks of Aquila Plains map playtesting. Check.

Two weeks of Cicuma Forest map playtesting. Check

Instead of introducing only our third map named Clava Tombs, we decided to create a rotating map mode. The next map is automatically selected by the system, and the players can play all the available maps of Crash Force.

Clava Tombs


Main Menu User Interface

The Main Menu was in a pretty good state, but since we started revamped the queue up system and we were working the preview system, we decided to revamp everything. The new User Interface has new tabs on the top named, Play, Craft Gallery, Career profile, Store and finally the Options.

Main Menu - Play

We are introducing a cleaner way to queue up for Crash Force. Server locations and patch notes are now clearer, and a new large tab has been added where the player can select whether he/she want to play the Tutorial, Shooting Range (not released yet), Competitive Play (not released yet) and finally the Quick Play.

Quick Play brings the player to a selection of three game modes. At the moment One Man Wolfpack will be available until more people join the Early Access period. When the player clicks OMW (One Man Wolfpack), a queue timer will pop up alerting the player of the approximate queue time that will take to find a match, and a timer of the actual time in queue.

Main Menu - Craft Gallery

Craft Gallery, is the newest tab in the Main Menu of Crash Force. In the gallery, the player can select a hovercraft, and then read about the hovercrafts abilities and weapons, preview the hovercraft, apply skins and decals to the hovercraft. The player can apply skins and decals to the hovercraft and preview these changes by heading in the preview hovercraft mode.

Craft Gallery Crash ForceHovercraft Menu Crash ForceHovercraft Abilities Crash ForceSkins Decal Preview Hovercraft Crash ForcePreview Hovercraft Crash Force

A player can only also purchase the Skins and Decals at the Craft Gallery section instead of the Shop. Consequently, the Shop now only sells EXP Boosts, Reset Tokens and Lumen purchases.

Skills Tree Preview Hovercraft Crash Force


The player can also select one of his/hers Skills Tree slot and apply it, to the hovercraft he/she had selected and preview the stats changes that will be applied in game.

Main Menu - Career Profile

Not a lot has changed in this tab of the Main Menu on the features side except the addition of purchases and the ability to view if you have activated EXP boosts or remaining reset tokens. The overall feel has changed to match the rest of the Main Menu UI. The Overview tab has been adjusted with larger lettering and a cleaner look. The Skills Tree section is now cleaner and easier to navigate. Lastly, the Ranks section has been reworked with larger rank icons and division of icon symbols depending on similarity in ranks.

Career Overview Crash ForceSkills Tree Crash ForceRanks Crash Force


Main Menu - Shop

We mentioned above that the Shop now only sells EXP boosts, Reset tokens and Lumen purchases. In addition, we have added a verification of purchase pop up, to avoid any miss clicking.

Shop Crash Force



Bug Fixes.

  • Fixed an issue where the skills Tree would not apply correctly.
  • Fixed K/D Value in the Overview Section of the profile tab.
  • Fixed an issue where Aquila Claim (Aquila Audax’s 3rd ability) would leave targets rooted indefinitely.




Early Access - Patch v.1.2.2188

Patch v.1.2.2188


Bug Fixes.

Fixed disappearing cursor.

Fixed an issue where the cursor would disappear from the main menu.

Fixed an issue where pressing escape in-game would cause the screen to flicker.

The screen flickering when pressing the Esc button has been fixed. No more flickering nonsense J


Fixed some aesthetics in market (now called Shop).

Shop has been renamed, to reflect the purchasing of items, rather than market which implies trading (Suggestion by JohnSmith).



Fixed an issue where resolution quality would not apply.

When setting your display settings, there was an issue with applying the resolution quality. This has been fixed now.


Added Features.

Locked Aquila Plains, Unlocked Cicuma Forest.

Aquila Plains is retiring for the time being, as we are enabling the Cicuma Forest map! Cicuma Forest is a forestry, ancient temple with a dark atmosphere and aesthetics.

Queue up and check this map out! New map, new achievements to earn, “secrets” and insane jumps.


Aquila Audax is now available.

The third and final hovercraft from the Aquila hovercraft family is now available! With the introduction of Audax, we are introducing a third class of hovercrafts, the tanks.

Audax, is a beefy hovercraft with slow movement speed and a lot of health. Audax’s playstyle is crowd controlling enemy hovercrafts and setting up kills for itself and its teammates.









PRW – The primary weapon of Audax is a standard rifle that shoots bullets. The maximum capacity of bullets is 400 and each bullet damages an enemy hovercraft by 25 damage.

LMB: Primary Weapon: Rifle

Fires Bullets that deal damage to enemies

SDW – The secondary weapon of Audax is a missile projectile, named Plasma Bolt. The missile explodes on impact and has a blast radius. The maximum capacity of this weapon is 120 and the damage is 10 per hit.



LMB: Secondary Weapon: Plasma Bolt

Projectile that deals damage when it explodes.



Ability 1 – Hornet is Audax’s first ability, which is a projectile and root ability type. When Audax activates this ability, projectile leaves from the centre of the turret of the hovercraft. If Hornet hits an enemy the target is stunned and you can reactivate Hornet, to dash to that target.

1st Ability: Hornet

Audax roots an enemy in place and can then dash to it.


Ability 2 – Tranquillity is the second ability of Audax. This ability is an Area of Effect Silence ability that makes all enemy hovercrafts inside the radius of the ability unable to cast abilities for a period of time.

2nd Ability: Tranquillity

An aura emits from Audax, making all enemies in the area unable to cast their abilities.


Ability 3 – Aquila Claim is an Area of Effect, Root and damage ability. When Claim is cast Audax releases a mini Black Hole on its position. The Black Hole roots and attracts all enemy hovercrafts in its radius, to the centre. While a hostile hovercraft is in the centre of the Black Hole, it takes damage.

3rd Ability: Aquila Claim

Audax summons a mini black hole, drawing all enemies inside and damaging them.


Ability 4 – Aquila Wormhole is flash ability, meaning your hovercraft can travel a set distance (blink) in an instant. No traveling through walls or other players is allowed.

4th Ability: Aquila Wormhole

Aquila Audax instantly teleports a small distance, in the direction it sees.


General Tips:

· Audax is a great initiator. Consider utilising its heavy Crowd Control to start a fight. A good combination could be to catch an enemy with Hornet, dash at them, and once close to them open Tranquillity and Claim. No escape.

· Remember that while you can CC multiple enemy hovercrafts at once with Aquila Claim, Audax deals very little damage without any help for your allied hovercrafts. Team coordination is the key.

· Hornet can be used as your first ability onto an enemy hovercraft. Consider using this ability to catch a fleeing enemy hovercraft or dodging a projectile ability.


You can read in more detail about Audax’s abilities and stats on our Wiki here:



Added Tutorial button on the Home screen.

The Crash Force tutorial in now live! New and accustomed players, please check it out and provide us with feedback!


Community Happenings – Double XP Weekend

We are kicking off February with a Double XP weekend, on Saturday and Sunday, February 11th - 12th from 8pm CEST to 11pm CEST AND 8pm CEST to 11pm PST!

Log into Crash Force during these hours and receive double experience from playing matches in Crash Force.

Get to level 30 faster, and earn your first Aviation point!

See you in the battlefield!

You can join our Curse Server during the event:

And our Discord Server here:

Early Access - Patch v.1.2.2161

Patch v.1.2.2161


Bug Fixes:

  •  Fixed Ability Icons Rebinding on the "In-Game HUD".
  •  Fixed clearing all game actors upon "Match End".
  •  Fixed Market "Data-Transfer" widget bug.
  •  Fixed the "End Match Summary" report.
  •  Fixed an issue with the Re-spawn sequence.
  •  Fixed the priority of the explosion effect upon death.
  •  Fixed in-game chat scroll issue.
  •  Fixed ability cool-downs display on the in-game HUD.
  •  Fixed stunned status disruption.



  •  Changes on the rates of the leveling system.


Added Features:

  •  Points of Interest have been added on the mini-map.
  •  Implemented further voice effects.




Early Access - Patch v.1.2.2124

Patch v.1.2.2124



  • Fixed an issue where SteamVR would open when you launched the game.
  • Fixed an issue where resolution options would sometimes not show up.
  • Fixed an issue where some achievements were awarded incorrectly.

New in-Game HUD

  • The UI has been changed in order to be easier to see your abilities and cooldowns (located at the bottom center part)
  • The minimap has been relocated for easier visibility (located at the bottom right)

Main Menu UI

  • Changed the cursor to its default configuration since cursors designed with umg seem to be having some sort of acceleration, hence hard to handle on machine that produce low frame-rates


Ammo Packs

  • Ammo packs now display a timer when picked up, indicating how long until the next pack is available.


Voice Fx

  • We have implemented voice effects for better feedback when performing certain actions in the game. We will continue developing the feedbacks system in general so stay tuned for more.

Clava Diphylla is now available

Being the second hovercraft of the Clavae family.



  • Weapon 1: Rifle

  • Weapon 2: Bladerunner


  • Ability 1: Diphylla can target an enemy and curse him for x amount of time impairing his movement and damaging the enemy.
  • Ability 2: Diphylla scarifices health to increase it's power. Less health, more power.
  • Ability 3: Diphylla sacrifices energy to regenerate health.
  • Ability 4: Diphylla scans the enviroment making it able to see enemies behiund objects and structures


Bug Fixes

  • Fixed empty messages bug


Early Access - Patch v.1.2.2081

Patch v.1.2.2081



  • Fixed an issue where SteamVR would open when you launched the game.
  • Fixed an issue where resolution options would sometimes not show up.
  • Fixed an issue where some achievements were awarded incorrectly.

    Thank you for your feedback. Stay engaged.

    The Ascanio Entertainment Team
    Crash is imminent...



Early Access - Temporary Patch

Early Access - Lobby/Match-making arrangement Update

After monitoring the game creation, queue times and all the games on the servers, we have decided to push a temporary update in order to shorten the queue times and make matches a more engaging and interactive experience. To do so we will temporarily limit the possible combinations of map/mode selection. That way, we will meet in bigger lobbies and have a better experience with much lower queue times.

We also want to let you know that we are taking your ideas and suggestions in the Discussions under serious consideration and we encourage you to keep doing so.

  • ·       Removed Cicuma Forest as an option in Map Selection
  • ·       Removed Clava Tombs as an option in Map Selection
  • ·       Removed Team Showdown as an option in Map Selection

We want to remind you that this is just a temporary measure until more people hit the servers.

The Ascanio Entertainment Team


Crash Force - Closed Beta Signups

Crash Force released on Steam Early Access on the 20th of January, and we are opening up the Beta/Early Access, to people willing to provide feedback and help shape Crash Force to an amazing experience, for casual and hardcore gamers.

The Early Access of Steam includes five hovercrafts that you can battle out in one map, in one game mode, at the moment, but we will be releasing more hovercrafts during the beta.


You can join the Closed Beta of Crash Force by joining our Discord Server and requesting a key on the #key-request channel! Please be patient as we administer each key individually. 


Click here to join our Discord server


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